كيفية تقديم معلومات الاتصال الخاصة بك
- الاسم الكامل.
- عنوان بريد إلكتروني احترافي (تجنب العناوين غير المهنية).
- اربط بمحفظتك أو LinkedIn أو ملفات التعريف ذات الصلة عبر الإنترنت (إن وجدت).
- رقم هاتف مع بريد صوتي احترافي.
Dynamic and highly skilled Character Artist with over 5 years of experience in 3D modeling, sculpting, and texturing. Proven track record of creating visually stunning and realistic characters featured in award-winning games and animated films. Adept at collaborating with cross-functional teams to achieve creative vision and meet tight deadlines. Seeking to leverage expertise to further enhance a leading gaming studio's artistic quality.
Technical Skills:
- 3D modeling software (e.g., Maya, Blender)
- ZBrush sculpting
- Texture painting
- Digital sculpting
- Rigging and animation
- UV mapping
- Adobe Creative Suite
- Substance Painter
Soft Skills:
- Creative problem-solving
- Attention to detail
- Collaboration and teamwork
- Time management
- Adaptability
- Communication
- Critical thinking
KPIs (Key Performance Indicators):
- Number of characters created per project
- Quality and detail level of character models
- Efficiency in meeting project deadlines
OKRs (Objectives and Key Results):
- Increase character design detail by 20% in upcoming project
- Develop and implement new texturing techniques to improve character realism
- Collaborate with design team to reduce character creation time by 15%
List your experience in reverse chronological order. Focus on achievements, responsibilities, and quantifiable outcomes.
Right Example:
- Created 50+ highly detailed and articulated character models for AAA games, resulting in improved player engagement and receiving industry accolades.
- Collaborated with animators and other designers to finalize character motions and features, leading to a more cohesive game environment.
- Executed efficient texture and modeling processes that reduced character development time by 20%.
Wrong Example:
- Made characters for some projects in video games.
- Spent a lot of time collaborating with others to finish characters.
- Worked on texturing with no defined process or results.